Iridia World Building Wiki

Emberglass Orbs

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Among the countless wonders whispered of in the hallowed halls of Scholar’s Rift, few artifacts stir the imagination—or the nightmares—like the Soulglass Orbs. Born from the ancient, layered traditions of the Emberglass Artisans, these spheres are not merely baubles of beauty, but vessels of trapped memories, condensed regrets, and clinging echoes of the dead.

Origins: Fire-Forged Memory

The creation of Soulglass Orbs is attributed to the legendary Emberglass Artisan Izzar’Vharr, who first unlocked the art of weaving thought into matter. In his time, Emberglass was a sacred material, painstakingly created from sands infused with resonance and the breath of dragons. It was alive in a way stone could never be—singing faintly of the memories it held even before being shaped.

Notably, not all Emberglass Artisans followed the same path. In later years, the order splintered into three distinct traditions:

  • Memory Artisans, who sought to preserve beauty and knowledge.
  • Graveflame Artisans, who willingly trapped spirits themselves, fusing soul and flame.
  • Hexfire Artisans, the heretics who twisted Emberglass into volatile, cursed artifacts, earning the furious contempt of even the most tolerant scholars.

Soulglass Orbs are a product of all three branches, depending on their intended purpose: memorial, prison, or weapon.

Nature and Purpose

At a glance, a Soulglass Orb appears innocent: a delicate sphere, no larger than a fruit, radiating an inner warmth like a firefly trapped in amber. Yet to hold one is to feel a thousand unseen eyes upon you, to sense laughter, weeping, battle cries, and whispered confessions brushing the edges of your soul.

The Memory Artisans prized the Orbs as living libraries, preserving a sage’s wisdom, a lover’s vow, or the final, desperate plan of a fallen king. In the chill vaults beneath Arkona, Cirxa herself is said to barter in Memory Orbs, trading whole destinies as though they were coins.

By contrast, the Graveflame Artisans forged Orbs that howled with restless souls—used as grim sentries or weapons of psychological warfare. The screams from these Orbs are said to warp the dreams of those who sleep too close, pulling their minds into sorrowful labyrinths.

The Hexfire Artisans went even further, crafting unstable Orbs that served as cursed bombs. When these orbs rupture, they do not just release memory—they rewrite the surroundings, embedding hallucinated histories into the fabric of reality. Entire quarters of Triz Valley bear the scars of one such "historical overwrite."

The Craft of Binding

Forging a Soulglass Orb is an act of peril and precision. The Artisan must first extract Veilroot Sand, bathed under the ephemeral resonance currents that pulse strongest near The Dense. This sand is then fired using ritual dragonflame, which itself must be calibrated according to the lunar and resonant tides.

During the final forging, the Artisan weaves their own emotions into the Emberglass, binding either the chosen memory or soul to the material. Mistakes are costly: should the Artisan's will falter, a piece of themselves may become trapped forever—a fate that is quietly honored among their peers but never spoken of.

Poppy Handyleaf, in an ambitious (and poorly advised) imitation, once attempted to bind "pure happiness" into a prototype orb. The result was a singing tea kettle that now stubbornly refuses to make anything but lukewarm irony.

Instability and Legends

Despite their beauty, Soulglass Orbs are tragically unstable. Over centuries, their bindings fray. Memory Orbs tend to lose coherence first, creating "emotional storms"—brief, vivid replays of ancient sorrow or joy. Graveflame Orbs crack and bleed spiritual energy, sometimes summoning fragmentary shades. Hexfire Orbs... well, let's just say if you ever see a landscape suddenly growing medieval castles or screaming sunflowers, you’re already too late.

Rumors abound that the Ragged Goons once found a Soulglass Orb so corrupted by Hexfire that it began creating new folk songs about events that never happened—causing a riot when a ballad accused three minor nobles of being secret were-goats.

Final Notes

Today, few dare to forge true Soulglass Orbs. The Memory path is mostly lost to time, the Graveflame tradition is banned in seven major settlements, and Hexfire creations are executable offenses nearly everywhere except in the laughing chaos of certain smuggler dens.

Yet there will always be those—scholars, lovers, fools—who seek the Orbs. Who wish to hold the unholdable, to hear the last cries of lost kingdoms, or to whisper once more to a beloved voice that should have been silent.

And in the flickering dark, somewhere beneath a cracked Scale, an Emberglass Artisan lights another forge.

Just in case someone still believes the past should be caged.