Iridia World Building Wiki

The Anchored Realm

The Anchored, short for The Anchored Realm, is the foundational plane of existence where all of Iridia and Etheria unfold—a realm not hidden or distant, but present, immediate, and inevitable. It is not a higher realm, nor a deep one—it is the baseline, the place where resonance finds form, and where all magic, myth, and meaning draw their weight. Everything that exists resonates within the Anchored. It is the reason things have shape, the reason fire burns the same way twice, and the reason names hold power.

Here, the law of Becoming reigns. When something echoes—through word, ritual, emotion, or memory—it begins to tether itself to the Anchored. And when that resonance becomes strong enough, the Anchored responds. It settles the thing. It finalizes it. A creature long whispered into fear becomes a real monster. A prayer spoken by millions becomes a god. Even lies can become truth, if told loudly and often enough.

The Anchored is not always visible or accessible—it is simply always there. Beneath cities and starfields, behind spells and sensations. It is the invisible bedrock of being. When people say something “has become real,” they unknowingly describe a resonance that the Anchored has accepted and made whole.

To live in Iridia is to live inside the Anchored. To use magic, to tell stories, to carry belief—these are not acts of fancy, but acts of construction within this plane. Even the gods resonate here, walking the thin line between myth and anchor. Some fight it, others seek it, and a few, like Cirxa, carefully evade it—knowing that to anchor too fully is to lose all room for change.

Thus, the Anchored is not a place of endings—it is the place where all things begin to truly exist.