Epic Roll
🔥 For those who embrace the extremes of fate.
Mechanic:
- When rolling an attack, ability check, or saving throw, roll two d20s.
- Choose the result furthest from 10 (favoring the higher number in a tie).
Effect:
- Increases the chance of critical successes and catastrophic failures.
- Ideal for high-risk, high-reward characters who thrive on chaos.
- Drastically reduces middle-of-the-road rolls—you either soar or crash.
Average Roll:
- Rolls tend to cluster around two peaks: 1-5 and 15-20, avoiding middle values.
- Split averages:
- Lower half (1-10): Expected average ~4.5
- Upper half (11-20): Expected average ~16.5
Example:
- You roll a 5 and a 15 → You take the 5 (furthest from 10).
- You roll a 3 and a 17 → You take the 17 (furthest from 10).
- You roll a 10 and a 14 → You take the 14 (higher of the tie).
⚡ Best for: Wild warriors, reckless gamblers, chosen heroes, and those who defy fate itself.