Skul’Kruk – The Fossil Crusher
"Bones of the past, weapons of the future. The earth does not forget, and neither does he."
Origins & Legend
Skul’Kruk is the last of his kind, a colossal entity born from the remains of ancient behemoths and infused with the essence of war itself. Crafted in an age long past by orcish shamans and warlords, he was meant to be the ultimate weapon—a walking monument to destruction, carrying the strength of fallen titans in every bone and muscle. But when the wars ended and his creators were lost to time, Skul’Kruk remained, his purpose uncertain, his rage (not so) eternal.
Over the centuries, the fire that once fueled Skul’Kruk has waned. Though still a formidable force, the relentless fury that once drove him to endless war has dulled, tempered by time and solitude. No longer the mindless engine of destruction he once was, he now roams not in search of battle, but out of habit, his towering form a fading echo of an age of war long past. Some believe he lingers, waiting for a cause to reignite his fury. Others claim that even war itself may no longer be enough to stir the beast he once was.
Physical Description
- Height: 15 feet tall
- Weight: Several dozen tons, his body composed of fossilized remains and enchanted marrow
- Appearance: A towering juggernaut of fused bones and petrified flesh, his body resembling a graveyard reforged into a warrior’s form. Ancient runes glow dimly across his plated ribcage, and cracks in his fossilized exterior pulse with raw magical energy.
- Eyes: Hollow sockets burning with spectral green flames, remnants of the warlocks who first raised him.
- Arms & Hands: His right arm is reinforced with the spine of a long-dead titan, ending in a gauntleted fist capable of shattering mountains. His left wields the Evershard Maul, a warhammer forged from the fossilized skull of a behemoth, each strike unleashing earth-rending shockwaves.
Abilities & Traits
Titanic Strength
Skul’Kruk can tear through fortifications and crush creatures beneath his fossilized fists with ease.
Unbreakable Fossil Form
His body is nearly impervious to conventional weapons, as every inch of him is reinforced with the petrified remains of ancient titans.
Earthshaker Stride
With each step, the ground trembles. His very presence destabilizes structures and sends enemies sprawling.
Marrowforge Regeneration
Damaged bones knit back together over time, his fossilized body reforming from the dust and stone beneath him.
Echo of the Ancient War
Weapons wielded against Skul’Kruk sometimes crumble to dust upon impact, as if the past itself denies them the right to strike him.
Wrath of the Titans (Recharge 5-6)
Skul’Kruk slams his warhammer into the ground, sending a shockwave in a 100-foot radius. Enemies must make a DC 23 Dexterity saving throw or take 60 (10d10) thunder damage and be knocked prone. Structures take double damage.
Temperament & Behavior
Skul’Kruk is not mindless, but his intelligence is ancient and alien. He understands war, battle, and destruction—yet he is not inherently cruel. He moves with slow, deliberate purpose, always searching for something long forgotten. Those who challenge him will be met with unstoppable force, but those who understand his purpose may uncover the secrets locked within his fossilized frame.
The Mystery of Skul’Kruk
Some believe that deep within his marrow lies the last memories of the fallen titans, fragments of an age before gods and mortals. Others say he is the key to an ancient power, waiting for the right warlord to awaken his full might. Whatever the truth, one thing is certain—Skul’Kruk does not rest, and the battlefield will always call him back.
Skul’Kruk
- Huge Titan, Neutral
- Armor Class 24 (Petrified Titanbone)
- Hit Points 420 (30d12 + 240)
- Speed 40 ft.
STR DEX CON INT WIS CHA 32 (+11) 10 (+0) 28 (+9) 12 (+1) 18 (+4) 16 (+3)
- Saving Throws Str +19, Con +17, Wis +12
- Skills Athletics +19, History +9, Insight +12, Intimidation +11
- Damage Resistances Cold, Fire, Lightning, Necrotic; Bludgeoning, Piercing, and Slashing from non-magical attacks
- Damage Immunities Poison, Psychic
- Condition Immunities Charmed, Frightened, Poisoned, Stunned, Exhaustion
- Senses Darkvision 120 ft., Tremorsense 100 ft., Passive Perception 22
- Languages Giant, Orc, Primordial
- Challenge 24 (62,000 XP)
- Proficiency Bonus +8
Titanic Presence
Creatures of CR 5 or lower within 40 feet of Skul’Kruk are frightened unless they succeed on a DC 20 Wisdom saving throw at the start of their turn.
Fossilbound Endurance
Skul’Kruk cannot be pushed, knocked prone, or moved against his will unless by a god or a creature of equivalent strength.
Echo of Ages
Weapons that strike Skul’Kruk must succeed on a DC 18 Strength saving throw or shatter upon impact.
Grave of Behemoths (Secret)
Skul’Kruk knows the locations of all fossilized remains of ancient titans and creatures of power. If one were to unlock his memories, they could uncover weapons and artifacts long thought lost to history.
Actions
Multiattack
Skul’Kruk makes three melee attacks.
Fossilcrusher Strike (Melee Weapon Attack)
+19 to hit, reach 20 ft., one target.
Hit: 50 (8d10 + 11) bludgeoning damage. A creature hit must succeed on a DC 24 Strength saving throw or be knocked prone.Wrath of the Titans (Recharge 5-6)
Skul’Kruk slams his Evershard Maul into the ground, causing a cataclysmic shockwave in a 100-foot radius.
Each creature in the area must make a DC 23 Dexterity saving throw. On a failure, they take 60 (10d10) thunder damage and are knocked prone. Structures take double damage.Titan’s Grip (Melee Weapon Attack)
+19 to hit, reach 15 ft., one Huge or smaller target.
Hit: 40 (6d10 + 11) bludgeoning damage. The target is grappled (escape DC 24). While grappled, the creature is restrained.
Legendary Actions
Skul’Kruk can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature's turn. He regains spent legendary actions at the start of his turn.
Detect
Skul’Kruk makes a Wisdom (Perception) check.
Stomp
Skul’Kruk makes a Fossilcrusher Strike attack against a prone creature.
Pulverizing Grip (Costs 2 Actions)
A creature grappled by Skul’Kruk takes 45 (10d8) bludgeoning damage.